ACTION CORE PROGRESSION:
WALKS, RACES,
GATHERINGS
&"TOURNIES"
PHYSICALIZE, EMBODY, TRANSFORM, SHOWCASE
PHYSICALIZE, EMBODY, TRANSFORM, SHOWCASE
General Notes About Circuit Unit Go Here
Note 1
Note 2
Note 3
GOAL LEVELS:
Chose and highlight one very specific movement.
Explore a difficult way of moving.
Put together specific combinations of various physical attributes and dynamics.
Connect body to an inner character trait / quality.
CONFLICT:
Over come the obstacles of inner and outer self-limitations
Push against self programed way of moving/being as player continues to move across the space / runway.
Among many many options - Commit to making ONE (1) clear, specific, simple, effective choice
FORMATIONS:
Lanes
Fish Bowl
Tea Party
Parade
Fashion Show
MUSIC:
Create ATMOSPHERE and tone.
Help to MASK a very foreign activity
MODES:
Mirrored Freeform Lanes
Players walk up and down the runways or around the fishbowl moving to the music focusing on exploring ways to oddly move, move differently, challenge their own movement, explore. Other players naturally take turns mirror/copy-cat each other’s movement that sticks out to them.
Silly Walks: (A Monty Python classic staple) With a tone of seriousness, walk up and down the lanes in the most silliest way possible with your entire body – as different than another person.
PROCESS:
Have players move across the stage in parade formation drawing attention to themselves as they CONNECT with the audience in their character / movement dynamic / style.
PROCEDURE:
Have Players in pairs or teams play “character or movement fashion show”.
As one person is in character or doing a movement, the others announce them and do a play by play either planned or unplanned.
Planned: fairly scripted beat by beat. It is mostly planned when who is in control of the scenario.
Unplanned is the event played as an improvisation. Both the model and announcer take turns being the "leader" in dictating the flow and changes within the scenario.
NOTES:
Fashion Show can be used for several purposes:
Rehearsing Playing / Living in Character
Generally Learning Characters From A Play
Learning Language
Fashion Show can be considered an extension and cousin of the Major Game Structure: EXPERT since it includes announcers doing the play by play.
Beginning, Middle, End {B.M.E.}
Given a severe physical character walk (i.e. Raptor)
Noises - Few Words Given - Sounds
Two players allow a relationship to blossom
Musts, Allowances, Limitations
EXAMPLES:
RAPTOR WALK
ALLOWANCES: Sounds, Personal Unique Raptor Walks, Cross Lanes
MUST USES: Crab Walk, Levels
LIMITATIONS: Get Up Without Hands
IMPRO or REHEARSED
DOES THIS BELONG IN PANTOMIME?
Guided imaginative interactive story / meditation or adventure.
Emotional
walk to run
going on a bear hunt? (maybe)
Spolin Space Walks Renamed
And Better Explained Here.
DETAILS:
FORMATION:
Back and Forth Lanes
Looping Tracks
LOGISTICS
Players are in teams.
Teams have their lane
PROCESS
Choose a variety of around 3-5 concrete unique walks for the relay.
Just as a relay race, each player races down back the lane using the chosen walks.
Once a player goes down and back the lane in the chosen movement, they will tag the next player and that player has travel down and back in the pre-chosen next movement.
When a group has cycled through every player they win!
ADDED CHALLENGE:
Require every player to do each movement down and back before winning. To keep all players active, have players pass the turn after they do one movement and once all players have done the movement then have the players cycle through the next movement and so forth.
CATEGORIES OF MOVEMENT FOR RELAY RACE:
Animal Walks (penguin, crab, gallop etc.)
Emotional Walks (excited, scared, angry, sad, confused etc.)
Quick Change Costumes
(have a bunch of costume pieces or costumes at the far end that players need to change in and out of to pass along once they run the lane)
Traveling Dance Moves (ex. grapevine)
Limitations (ex. knocked knees)
APPLICATIONS:
General Body Intelligence
Energizing Warm Up
STEAL THE BACON CORE MECHANICS:
Chosen players race to be first to the one desired object (the bacon) / or place - sometimes return back to their safe space.
CONFLICT:
Wanting the same limited thing.
Team One: Get the object first.
Team Two: Get the object first.
{team}---->----(the bacon)----<----{team}
PROCESS:
At least two (2) teams on opposite end of the playing space.
Standing in a shoulder-to-shoulder line on a boundary line.
FORMATIONS:
Circle (bacon object in center)
Two (2) Facing Lines
Smaller Teams
P v P
All v All.
WHO'S TURN IS IT TO PLAY?
Players name called/picked.
Set of people with a certain shared quality.
Line of dialogue is said.
Who says it?
Who says the line after?
Who says the line before?
ALTERNATIVE APPLICATION:
Using Steal The Bacon To Quiz / Review:
A question is asked.
Answer if you get the bacon first.
SETS OF DIALOGUE:
Given Line
Player w/ Before Line vs Player w/ After Line
Director says a line of dialogue.
Correct player who says the given line runs to the middle.
Players who have the line of dialogue before and after run to the appropriate space.
CLASSROOM SAFETY NOTE:
This game teaches the importance of Body control and the sportsmanship of being able to admit you were last to the object / or lost the round; however, student actors or people in general can get carried away in the excitement and collisions can and will happen as well as post-arrival-grabbing-tugging at the (bacon). If students can NOT handle playing with one object, use more than one bacon, even if it diminishes the inherent conflict. Or have ways to communicate a winner and manage/referee. I.e. - Flags, whistles, bells.
ABOVE NOTE SIMPLIFIED:
To avoid unnecessary physical collisions, you can set up each team to have their own goal object (the bacon) .
Endurance multi-sport race consisting of swimming, cycling, and running over various distances.
MULTIPLE GAMES for teams or individuals to review, practice, train in several theatrical disciplines.
Endurance multi-sport race consisting of swimming, cycling, and running over various distances.
MULTIPLE GAMES for teams or individuals to review, practice, train in several theatrical disciplines.