THEATER GAMES
LOGISTICS
PLAY MECHANICS AND ESSENTIAL ELEMENTS
THAT DEVELOP
A PERFORMER'S CREATIVE MIND AND SKILL SET
IN A LOGICAL YET PLAYFUL PROGRESSION
PLAY MECHANICS AND ESSENTIAL ELEMENTS
THAT DEVELOP
A PERFORMER'S CREATIVE MIND AND SKILL SET
IN A LOGICAL YET PLAYFUL PROGRESSION
A standard theater game changes drastically when the playing space is changed.
See resource of playing space variations and modifiers below.
TEMPO / PACE
Use a drum or beat of some kind to determine when an action should or can happen.
Use music to help set an atmosphere as it will sub-consciously set the tempo / rate of the players.
RHYTHM
Once a beat / tempo is set, rules surrounding the game can be adjusted. This in turn, allows player-choices to have to be slower or faster in their moment to moment play.
Faster is typically more difficult since it forces players to make quick decisions and choices.
Slower is typically more easy since it allows players more time to make decisions.
A Slower tempo or an Erratic rhythm can also push players to have to be more concentrated.
Use Rhythm and Rhythmic Cues to manage a larger class so they stay together.
Both constant Faster & Slower rhythms can help lull or heighten players into a focused creative zone.
TIME LIMIT
When groups are rehearsing give them a set amount of time to create their impro or make choices in their project.
When playing a game such as Seat's Taken or Tag raise the stakes and intensity by giving the player / teams a set amount of time to reach their goal.
TIME GOAL CHALLENGE
Can group collectively continue zip, zap, zop for 2 full minutes without breaking the rhythm?
Any game can be modified when the players have physical restrictions.
Make them have to always touch a chair.
Or they can not use their right hand.
Character has physical changes but this modifier refers to non-character physical limitations.
Adding the layer of character to most theater games and activities can help with making creative choices, give them a fresh dynamic, and push a new challenge.
EXAMPLES:
Play Tag as Crabs or Frogs.
This will change the dynamic between players due to the specific required side to side movement of the Crab or the slow steady hops of the Frog.
Adding character to tongue twisters is a layer that will help with opening up expression.
Adding character to a CIRCUIT will aid players in feeling inspired to make imaginative specific offers or choices outside of the standard.
Props can potentially enhance the experience of the theater games.
Ground the players with objects
Evoke imagination
Immerse players to help with playing detailed scenario.
EXAMPLE
Not always recommended but you can raise the stakes by adding a prize or a reward for the winner or team with the most "points" if you play competitively or it makes sense. The prize does not always have to be tangible. It can also be a leadership role or a choice for a different game.
This helps players feel immersed into the games and gives purpose to all the kooky things they are doing.
It can also help with delivering directions and laying out the boundaries and rules of the game in a fun way since it much more interesting and compelling to listen to a story than bland directions.
A story also helps justify any directions or rules within the game.
PLAYGROUND = Determined Playing Space Has Objects
A CIRCLE
SHOULDER TO SHOULDER LINE
ONE OR MORE QUES
SPLIT SPACE
HALVES {RS, LS}
QUADS {USR, DSR, USL, DSL}
CHORUS
ORGANIZED CLUMP
SCATTERED IN PLAYSPACE
STATIC
FISHBOWL
SCATTERED ROAMING
GROUPS OF PLAYERS
INDEPENDENT WORK
↓ GAME PROGRESSION INDEX ↓