General Notes About Circuit Unit Go Here
Note 1
Note 2
Note 3
CREATING & FEELING
AN INTERRELATION
LEVELS Game or Scene
traditionally known: sit, stand, lie down
each of the three players must switch levels when (during / after / before) each player says a new line. Players rotate who's turn it is to speak during the improvized or non-improvized scene.
PHYSICAL OBJECT
BETWEEN PLAYERS'DIALOGUE
Use an actual physical Item.
The item is NOT Pantomimed
Suggested Physical Items
Rope
Scarf
Ball
Door
Window
SPACE & DISTANCE
BETWEEN PLAYERS' DIALOGUE
Close
Far
Down The Hall
Levels
Planes
THE
TEETER TOTTER
OF POWER
KIND OF LIKE BOUNDARIES?
USE MORE SPACE vs LESS SPACE
RELAXED vs TENSE
HEIGHT vs LOW
APPROVAL vs CRITICISM
THREATENING vs COWERING
USING FORCE vs USING LOVE STRENGTH vs INNOCENCE
SENIORITY vs YOUTH
STALE vs FRESH
CUNNING WIT vs Virtue or
Coniving vs NOBLE
DISTANCE: NEAR vs FAR
INVASION / LURKING vs TACTFUL / POLITE
TRAPPED vs FREEDOM / ACCESS
RICH vs POOR
HAVES vs HAVE NOTS
WITNESS vs NOT WITNESS (of major significant event)
FREE SPIRIT vs GROUNDED or METHODICAL
SLOW vs FAST?
PHYSICAL LOOKS?
BEAUTY vs UGLY
CAREFUL vs CARELESS
IN THE NOW (New) / HOLDING UP THE PAST (Past)
Mystery vs Known
Wild vs Straight and Narrow
Still More To Come
GAIN A POWER STATUS OVER ANOTHER
&
MAINTAIN CONTROL
Two Players Choose A Walk (full body)
Allow This To Be Their "Life" and "Being"
Two Players Walk Toward Each Other
Players Stop Dead In Tracks When They Reach Each Other
Finally One Player Moves And Is Forced To Go Around The Other.
HIGH & LOW
CHARACTER STATUS
HIGH STATUS CHARACTER Qualities BREAKDOWN
LOW STATUS CHARACTER BREAKDOWN
"MOSTLY" BENEFICIAL AFFILIATION
Raising Their Status, Doing Things For Them, Laughing, Pairing, Twinning,
Refer To Lesson And Notes
criticizing, correcting, gossiping, sarcasm, put downs, excluding, space afar, ignoring, dirty looks, disapproval
DIRECTOR NARRATED GUIDED SCENE:
ON THE STREET
Have FOUR or FIVE players go through scenarios and then they are on the street at night and they are not sure who is friend or foe. Then they collectively decide who has malevolence and is the odd ball out.
IMPROVISED SCENE:
FAMILY DINNER / COMPANY OVER FOR DINNER
Family with company have a dinner. Things happen. Conversation happens. This is underlined by an underpinning of ALLIANCES and FOES. How do you talk to certain people. What do you view of them. How do you use that relationship to strengthen and show case another whether it is ALLIANCE or FOE?
OTHER SCENARIOS:
More Here When I Have Them.
? HOT POTATO ?