ACTION CORE PROGRESSION:
THEATRICAL
CIRCUITS
CONNECT, RELATE, BRIDGE, KEEP FLOW
THEATRICAL
CIRCUITS
CONNECT, RELATE, BRIDGE, KEEP FLOW
General Notes About Circuit Unit Go Here
Note 1
Note 2
Note 3
Pass Around The Circle: Clockwise
Pass Around The Circle: Counter Clockwise
Pass Around The Circle: Clockwise / Counter Clockwise Simultaneous
Mid-Level Action Pass - The Goal Is To Be Fluid In Rhythm As The Pulse/Energy goes around.
A hand squeeze
Clap Individually passed along.
Clap with next player same time as it goes around.
VARIATIONS OF WHAT TO PASS
The Wave
A Phrase / Piece Of Text
A Gesture
A Look / Expression / Emotion
The Crazies / Silliness
Bunny Action (tongue on teeth suckle / bunny ear hands)
A Donna w/ Big Kohunhas (adults)
1 Colored / Non-Colored Juggling Ball
2 Balls
3 Balls
The BALL from Tangled Mess Of Wires is gone but the concept of laying out a criss crossing circuit that is beyond going around the circle.
Use these suggestions instead of a Physical Ball.
Names
Head Nods
Head Ups
Sound
Sound & Gesture
Glances / Eye Squints
Full Body Emotion
Dance Move
Catch Phrases
Famous movie, tv, play one liners
USE JUGGLING BALLS or COLORED KOOSH BALLS
No Balls
Names
Fruits
Any Category
KUMJA = "Koom Jah"
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KUMJA - Underlying Base Rhythm (Everyone all the time)
PASSED AROUND - Bunny Bunny (hand puppet gesture)
SIDE PLAYERS of Who received the bunny : Toki Toki Toki Toki (trying to - w/ restraint and grace - screw up the current bunny receiver/passer)
WHOOSH! - Go, Go, Go... Pass On The Energy To Next Player In The Direction It Was Flowing.
PHYSICAL - Arms in Sync Swinging In Flow Direction to emulate the feeling that something is wizzing by.
WHOA! - A reverse in the flow. The direction in the flow of energy reverses and goes back the other way.
PHYSICAL - Forearms crossed up and out in the shape of an X.
BRIDGE! / JUMP! - A player's choice to JUMP to any other player of the circle. The energy continues to flow in the direction (clock wise, counter clockwise) that was established before the jump.
Hands Above Head Clasped Together
Say "OINGO BOINGO" as you rotate and gyrate your hips
Essentially a Silly Action
Random Number Generator
Teacher Decided
Student Decided
Work In Pairs / Groups To Make Their Own Actions
Jumping In Succession Around The Circle Using An Image:
USE THE IMAGE OF A MOUSE! (light vocal can be ok if excitement is controlled)
One mouse
Two mice (two different ways)
USE THE IMAGE OF COCKROACH
Introduce the idea of varying degrees
USE AN IMAGE OF A PING PONG BALL
Tennis Ball
Bowling Ball
Watermelon
Ducking & Dodging Down Action Passed Around The Circle
Various Degrees
Fly / Bee
Bird
FORM: Pairs, Circle, Groups, Lines
WHAT: A playful circuit between two people like tennis, playing catch, ping pong. A back and forth. Action, Response but your action is from your response and your response is your action.
VOCAL: Pulse, Clap, Silly Noises, Words,
PHYSICAL: Movements, Gestures, Dances
BODY PART: Isolated body part shaken or moved in a way that can be mirrored to catch or absorbed and reacted to.
EXAMPLES:
Player A: Kicks out with left leg.
Player B: Reacts with getting hit i the chest or gut depending.
Player A: Kicks out with left leg.
Player B: Blocks the kick with vigor.
PANTOMIME
ANGRY CAT, BABY, KNIFE, BUBBLE, POTATO
Weapons, Sports Balls, Fruits, Objects, Balloon filled with water,
Around the edge: HOT POTATO?
PANTOMIME ELEMENTS:
SIZE
WEIGHT
SHAPE
TEXTURE
BEHAVIOR
Use the following iterations of Pass & Catch to learn with
Exploring & Discovering Character Relationship
Actor Trust Building
Tactics
Vocal Dynamics
Connecting Body 1:1 with Voice
EQUAL REACTION TO THE GIVEN ACTION
Head
Foot
Chest
Hips / Lower Region
Knees
Arms
EQUAL REACTION TO THE GIVEN ACTION
Head
Foot
Chest
Hips / Lower Region
Knees
Arms
A Pantomimed OBJECT is passed between Players.
ANGRY CAT
BABY
KNIFE
BUBBLE
POTATO
Weapons
Sports Balls
Egg
Fruits
Objects
Balloon filled with water
Around the edge: HOT POTATO?
TETHERED PASS CATCH
(IN THE MOMENT ACTIONS & REACTIONS)
Two or Three Players
Doesn't work well in a circle because too much waiting around
Trick Juggling between players with a pass catch / action/reaction feel.
Cause and Effect feeling to each trick.
Partner style oriented tricks work best.
Create a Partner Juggle but add your own prompts of a job / character alternative to Hacky Sack Pros.
Usually more successful if the job requires movement and has objects or an opportunity for partnership and need to do it together.
CAREER PROS w/ EVENT PROMPT EXAMPLE:
CHEFS COOK A MEAL BUT ARE AMAZING AS A TEAM
Try passing on "information" with physical movement:
Well Known Dance Moves
Player Created Original Dance Moves
Known Physical Actions (a la throwing a ball)
Player Created Original Physical Actions